Rendering and Depth of field

Thea render comes with special innovative tools that give you the option to highlight specific areas or points of your scenes. The final result of rendering through the defining (automatically or manually) of depth of field is more impressive and accurate than ever.

Real world cameras can not take photos keeping every object in the scene sharply defined. Due to the thin lens used for capturing and focusing the light on the film (or CCD for digital cameras), a tiny point-like object in the real world projects on an approximate circle on the image plane (known ascircle of confusion in photography). This circle has a varying size depending on the camera and relative object position. Objects that are on the right distance (the focused distance) and between some limits (which are called near and far plane) are projected with a minimal circle of confusion and stay sharp and well defined on the image. Objects that are closer or further than this distance become blurry on the image; the more the distance, the blurrier these objects will be.

Thea Render supports thin lens cameras with similar settings (f-number and diaphragm) to a real world camera. Even more, auto-focus and visual setup of near and far planes can be done through the user interface. This means fast depth of field setup and better looking images. Depth of field is computed right out of the box for all render engines; it is not computed as post-process butintegrated directly in the render engines resulting in truly accurate depth of field.

Depth of field can be used to effectively guide viewer attention to certain parts of the image. By making sharp some parts and blurry some other parts of the image, you can indirectly define those that are most important to notice.

ERGOCAD LTD is the official and exclusive distributor and support center of Archline xp 2014 & THEA RENDER ITC EDITION in Greece and Cyprus.

 





 





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